Please provide feedback in the comments on anything you’d like changed, I’m available to do so. Requested to view what the camera system has to offer, I have put it on a stream-able. Here is the file for installation if you don’t feel like looking over the code: (Not recommended, will configure if you guys need it.) The location of the camera should be under your starter character scripts, or “Custom_Rig” if you happen to be using one. The value I added (Active) it so you can chose weather or not to use the mouse feature, just toggle the active value on or off.Your setup should look something like this: If you wish for it to be configured for something serious please send me a message! The code isn’t made for anything serious, It’s a little unstable (first-person wise) and is mainly focused on being enjoyed in cool / testable games. Adjusted First Person (Realistic-ish, still funky.).LookLeft or LookRight (Keybinds, Q & E).I didn’t like the roblox’s form of the camera for a special puzzle game I’m making, so I decided to make a new one and happend to stubble across what I bring to you today. The camera system is a very smooth tweening camera that follows your players head. And I have chosen to open-source it in case any of you wish to use it inside of one of your games. Hey guys, I made a very interesting, (To me at least) Funny, working camera system.
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